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Slade Brockman I will now deal with the amendments circulated by the Jacqui Lambie Network. The question is that the amendments on sheet 3970 be agreed to. _Jacqui Lambie Network's circulated amendments—_ (1) Clause 2, after table item 2, insert: (2) Before Schedule 5, insert: Schedule 4D — Regulating gambling like elements in computer games _Classification (Publications, Films and Computer Games) Act 1995_ 1 Section 5 Insert: _in-game purchase_, in relation to a computer game, means a purchase made within the computer game: (a) using real world currency; or (b) using in-game virtual currency, items or credits that can be purchased using real-world currency. _linked to elements of chance_ has a meaning affected by subsection 9B(2). _loot box_, in relation to a computer game, means a virtual container, however described that rewards a player of the computer game with an in-game digital item, where the exact reward the player is to receive is not disclosed to the player prior to receiving the virtual container. Note: Loot boxes may be known by other names in the computer game industry including but not limited to prize crates and card packs. _simulated gambling_ has the same meaning as in the _Guidelines for the Classification of Computer Games 2023_. 2 Section 9 After "section 9A", insert "or section 9B". 3 After section 9A Insert: 9B Minimum classification for computer games with gambling like elements _Computer games with gambling like elements must be classified R 18+_ (1) Subject to section 9A, a computer game must be classified R 18+ or a higher classification if the computer game contains, or allows access to: (a) an in-game purchase linked to elements of chance; or (b) simulated gambling. (2) For the purposes of paragraph (1)(a), an in-game purchase is _linked to elements of chance_ if the exact good, service or reward that a person will receive from the in-game purchase is not disclosed to the person before the in-game purchase is made. Example: If a computer

Senate, 2026-08-19. affirmative: ayes 37, noes 13.

Question

Slade Brockman I will now deal with the amendments circulated by the Jacqui Lambie Network. The question is that the amendments on sheet 3970 be agreed to. _Jacqui Lambie Network's circulated amendments—_ (1) Clause 2, after table item 2, insert: (2) Before Schedule 5, insert: Schedule 4D — Regulating gambling like elements in computer games _Classification (Publications, Films and Computer Games) Act 1995_ 1 Section 5 Insert: _in-game purchase_, in relation to a computer game, means a purchase made within the computer game: (a) using real world currency; or (b) using in-game virtual currency, items or credits that can be purchased using real-world currency. _linked to elements of chance_ has a meaning affected by subsection 9B(2). _loot box_, in relation to a computer game, means a virtual container, however described that rewards a player of the computer game with an in-game digital item, where the exact reward the player is to receive is not disclosed to the player prior to receiving the virtual container. Note: Loot boxes may be known by other names in the computer game industry including but not limited to prize crates and card packs. _simulated gambling_ has the same meaning as in the _Guidelines for the Classification of Computer Games 2023_. 2 Section 9 After "section 9A", insert "or section 9B". 3 After section 9A Insert: 9B Minimum classification for computer games with gambling like elements _Computer games with gambling like elements must be classified R 18+_ (1) Subject to section 9A, a computer game must be classified R 18+ or a higher classification if the computer game contains, or allows access to: (a) an in-game purchase linked to elements of chance; or (b) simulated gambling. (2) For the purposes of paragraph (1)(a), an in-game purchase is _linked to elements of chance_ if the exact good, service or reward that a person will receive from the in-game purchase is not disclosed to the person before the in-game purchase is made. Example: If a computer

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